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Introduction to the Planar Gaming System
The City of Sigil was cold tonight. The typical
light mist of water vapors and congealed smoke had already descended, far
earlier in the dark than normal. An hour after Antipeak, the Hive
district would normally have been very much alive, even if that life was
all of the less than reputable kind. Not tonight. Tonight -
and for the last four nights - the only signs of life in the slums of the
City of Doors were the distant but omnipresent wails of the thousands of
Githyanki refugees, cornered away in the Hive Ward where none of the upper
crust of Sigil had to hear them. Only the trained listener would
have heard the subtle clicking on the cobblestone that passed toward one
of the buildings.
Mircelle had almost reached the shack she and
her companions had made their home for the last two days. The food
she carried under her arms would feed her and her friends for at least
another two days. Hopefully, by then someone could talk sense into
the Hardheads and get them to release their stranglehold on the Hive.
Ever since their factol had been killed several days ago, the Harmonium
and their allies had had the city under martial law. Being out after
three hours till Antipeak was a crime punishable by incarceration.
If you were a member of any of the outlawed factions (the Doomguard, the
Free League, or the Anarchists, at the moment), you would likely never
leave the prison with your head attached. All the more reason to
be extra careful in movement.
"Halt!"
The word came from behind so unexpectedly that
Mircelle almost jumped. Instead, she slowly turned toward the sound
of the voice, her hooves still quiet on the pavement. Behind her
were two humans, one in full battle armor, the other wearing only light
armor, but with energy crackling about her hands. A Harmonium patrol,
scanner and guard.
"You. Do not move. What are you carrying?"
The guard was the one talking.
"Food. I need it for my family."
"Family? Hah. More likely your cell,
you Rev League scum."
"I'm no anarchist! Are you mad? I'm
Fated, and a trained student of their dueling academy at that! Insult
me again and I will match my blade with your's any day."
Even Mircelle was impressed with the ease that
she could assume her new identity. She had only been training for
this persona for a bit over a month. She knew that the scanner could
not detect her true allegiance, she just hoped the guard was sufficiently
intimidated to back off. Just as a precaution, she scanned the shadows.
Sure enough, one of them moved in response to her glance. If it was
a fight, the Harmonium were in for a surprise.
The scanner spoke now. "If you are a duelist,
show me your stance."
A test. Mircelle reached into her mind,
searching for information she would need to convince them. She recalled
seeing the dueling stance, and in the shadows of her mind, the answer she
needed formed. In a flash, she had moved her left foot forward, dropped
one bag of food from beneath her arm, pulled her ears back to her head,
and pulled a large loaf of bread from the other bag, now wielding it as
a dueling sword.
The scanner was obviously holding back not to
laugh. The guard didn't bother.
"Yeah, she's a duelist all right. No one
else would be that cocky. Let's go." The guard began to walk
away, the scanner not far behind him.
Mircelle breathed a sigh of relief. If
things continued this way, she may actually have to become a duelist to
survive.
Off in the distance, probably somewhere in the
Lower Ward, a loud explosion pierced the night, followed by the wails of
Harmonium sirens.
"Never mind, " Mircelle said to herself, "apparently
the Rev League still has some teeth left." She picked up the bag
and her improvised dueling sword and went inside to begin planning with
her cell.
What is the Planar Gaming System?
Most roleplaying games fall into one of two categories: either the game
system is designed to be "universal" (i.e. adaptable for any setting that
can be imagined) or the game system is inherently tied to a single world
or style of world. GURPS is the most well known (although not necessarily
the best) of the universal systems, while there are several well known
setting-specific games on the market (White Wolf's World of Darkness
Series, Dungeons and Dragons). The Planar Gaming System is slightly
different. The system was designed with a setting in mind, in particular
the Planescape setting originally published by TSR (their official
Planescape site is here). However,
this setting encompasses the entire Multiverse, in which any possible
reality exists. Thus, while the Planar Gaming System is setting-specific,
the setting demands the system be flexible enough to function as a universal
system.
It is hoped that when this project is completed, it will contain a set
of rules that can cover most any situation in the Multiverse, and at the
same time make sense and be easily memorized or improvised based on the
consistency of the rules. These rules should allow characters who
are humans, dolphins, giants, half-demons, dragons, mutants, vampires,
cyborgs, or even beings of pure belief without having to make up new rules
on the spot. Any character concept from Sensate thief to Werewolf
tribal shaman to High school Football Quarterback and anything in between
must be workable. High Tech, No Tech, Priests, Chronomancers, and
Blood Mages, all coexist in the multiverse, and so should coexist in the
game system. That's the goal anyway.
This is the second major revision, created through almost two years
of observation and playtesting. It will be changed periodically,
with new ideas being inserted at rare intervals.
Why the Planar Gaming System?
One question that may come to mind (and comes to my mind all too often)
is "why bother creating an entire new game system for a setting designed
for an existing system?" Even Wizards of the Coast has abandoned
Planescape in an attempt to avoid saturating the market and economically
killing themselves again. What makes me, an unknown student at an
inconsequential university, worthy to attempt the recreation and salvation
of a game that even its publisher doesn't want any more?
I originally decided to do a conversion of Planescape to a different
system in 1998, a year before the line was canceled and two years before
Wizards published D&D 3E, a far superior system to AD&D.
When this project began, it was my intention to run the Planescape setting
using the best roleplaying system I had thus far encountered, Legend of
the Five Rings published by Alderac Entertainment Group. The L5R
system has several advantages over AD&D, including a simple, streamlined
mechanic, a more elegant spell system, fully integrated skills, and a combat
system so deadly that only fools will rush into battle every chance they
get (coincidentally, L5R has no Resurrection mechanic; you die, and that's
it). But what's more, L5R has a more philosophical feel to it than
even D&D 3E does, and so it seems to fit much better with the Planescape
setting.
Since the initial playtesting began in 1999, many new ideas have been
created, and many bugs of transition have been ironed out, only to give
rise to new ones. Many mechanics from L5R had to be generalized for
situations they were never designed to handle (like non-humans).
In the process, many outside mechanics from systems as diverse as GURPS,
Ars Magica, and yes, even AD&D were called forth to aid in situations,
and some of them have remained. This site is an attempt to collect
all the random thoughts and notes on this system into one place for easy
access.
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