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Step Two: Determining Character Age Category
The second step in character creation is to determine how old your character
is relative to his species norms. To do this, you
select an age category, and make any corresponding adjustments to your
character's traits, skills, etc. This choice is not
absolutely essential for first-time players, and a GM is free to just
require all characters take the default Age Category of Young
Adult. For older characters, or the rare younger ones, however,
these modifications can be important. Consult the chart
below for modifications based on Age Category.
Table Two: Age Category Modifications
Category |
Comparable
Human Age |
Initial Skill Multiplier |
Weakness Points |
Benefit Points for a Typical Human |
Infant |
0-2 |
x1 |
140 |
--- |
Very Young |
2-8 |
x2 |
80 |
--- |
Young |
8-13 |
x3 |
45 |
--- |
Juvenile |
13-16 |
x4 |
10 |
--- |
Young Adult |
16-21 |
x5 |
0 |
--- |
Adult |
21-35 |
x7 |
5 |
5 |
Mature Adult |
35-50 |
x8 |
7 |
7 |
Old |
50-70 |
x10* |
10 |
8 |
Very Old |
70-85 |
x13* |
40 |
9 |
Venerable |
85-100 |
x15* |
90 |
10 |
Ancient |
100-125 |
x18* |
130 |
10 |
Extreme |
125+ |
x20* |
130 |
11 |
Category
This is the name assigned to a particular age category. It tends
to represent a phase of life rather than a particular number of years.
Judge what category your character is by how a human acts in a particular
category.
Comparable Human Age
This is an age range in which a typical human would be considered part
of that particular age category.
Initial Skill Multiplier
This number determines the number of skill points a character has to spend
in section five. Multiply the character's base Intelligence (the
number you have assigned it in step one) by the Initial Skill Multiplier
to get the number of Skill Points you have to spend. Write this number
down.
NOTE: Age categories of Old and above have an asterisks by the Initial
Skill Multiplier. This means that the skills must check for degradation.
Degradation of skills is explained in Character Advancement Section.
Weakness Points
This is the number of character points of disadvantages the character must
take to represent the penalties of youth or aging. These will usually
be physical and racial traits, but can include mental and social disadvantages
(for example, dependents, obligations, etc.) with the GM's consent.
The most common traits that are used to fill these Weakness Points are
listed below, with point values. These are for quick reference and
will be discussed more extensively later.
-
Lower a Trait by One: 5 Character Points
-
Lower Soul by One: 8 Character Points
-
Reduce Size by One: 2 Character points
Benefit Points
All species have a total of 60 Benefit Points to distribute over the course
of their lifespans. In some cases, many of the points will translate
into racial advantages early in life and then have little effect later
on. In other cases, the points will be spread out over a long period,
granting slight benefits at each stage.
The human distribution is shown on the chart. As can be seen,
humans don't receive Benefit Points until late in life. In the case
of humans, these Benefit Points represent social and mental advantages
gained with age. For another species, it might be that many of the
points are spent early on to gain racial abilities above the norm (for
example, an innately intelligent species might allocate 8 points to the
infant stage to raise Intelligence by 1). Benefit point distributions
will be shown for each species covered in detail.
To use Benefit Points, take the number of Benefit Points you have at
each Age category, spend them on advantages as suggested by your species
template or GM, then move on to the next Age category. DO NOT total
the points before spending them. For example, an Old Human would
spend 5 points, then 7 points, and finally 8 points, NOT 20 pts. at once.
Issue: When do I spend all these points, anyway?
You don't spend the points you accumulate in this stage (either Weakness
Points or Benefit Points) right now. You will spend them later, in
Step Five of Character Creation. Just note how many you have for
right now and move to the next step.
Issue: Am I stuck with all these disadvantages forever?
No! Well, maybe not. If you are making a younger-than average
character, you will start with many points of disadvantages. As you
age, these disads will go away. This is why Age-related disadvantages
will be kept track of separately from others. For example, if you
make a Young character, you must take 45 pts. worth of disadvantages.
If you age to the category of Juvenile, 35 of those points go away automatically.
(It would be more realistic for a player to spend experience to buy them
off in play for those years, but if the campaign jumps forward in time
quite a bit, the GM can just give the points to the character.)
On the other hand, as your character ages, he will eventually get old
enough to start acquiring Weakness Points for being old. The disadvantages
these purchase do not go away with age, in fact they get worse!
The only way to reverse the process at that point would be youth drugs
or other esoteric methods; time on its own will only make you worse off.
Issue: I Don't Age!
There are two subsets of this issue, which we will address separately:
You age normally to a certain point and then effectively stop aging altogether
In this case, if you are making a character before the point you stop aging,
make him normally. If you are making a character after the point
when your species stops aging, make that character as though he was from
the Age Category where the species stops aging. For example, if Xarkons
age to effective Adult and then stop aging, you could make a Juvenile Xarkon
normally, and any Xarkon beyond the age of Adult would be built as an Adult
Xarkon.
Coincidentally, species like this should allocate Benefit Points to
the advantage Unaging at the point when aging stops, and a number of future
Benefit Points should go towards skills.
You never age to begin with and retain the same functionality throughout
existence
This is the case primarily with robots and other constructs. In
this case, build all characters as Young Adults. Benefit Points should
still pay for Unaging, and can also be allocated to increase starting skills.
Back to Character Creation Overview
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