The Actual Planescape Setting
The Mimir Site
- Huge Archive of Planescape ideas, so much that Wizards made them the
official Planescape Fan site.
A
Tiefling's Exhultation - Some good stuff here, mostly on planar crossbreeds.
Li Po's
Hermitage - A Journey around the Planes, with many interesting ideas
and different looks at the philosophies of some planes. Also, links
to just about anything you can think of.
...Unless
Infinity - Has a conversion of Planescape to Mage: the Ascension rules,
a compilation of Planescape Skills and Powers Options, and much more.
GURPS
Planescape - And speaking of conversions, here is a very good conversion
of Planescape to, you guessed it, GURPS.
Other Dungeons and Dragons Sites (Since, of course, all D&D Worlds are included in Planescape)
Mandatory
Wizards Link - The Wizards of the Coast Roleplaying site. Has
everything they publish, plus a nice little intro to roleplaying for the
completly clueless. On the plus side, some of the 2nd edition books
are now being put up online, which provides some good resources.
Blue
Troll's Netbooks - Another big collection of stuff. If you can't
find it for D&D between this and the above, it probably doesn't exist.
Player's Option Compilation
- Player's Option was the last major addition to AD&D 2E. It
included a point based generation system that added many options (in a
typical D&D fashion, also adding more complexity). This is a
compilation of all the character class and race options officially published,
taken off a site that no longer exists as best I can tell.
ADnD.com - Included
mostly for completion of my 2nd Edition Collection. I personally
think most of the stuff here is way too powerfull, but that's just me.
Dungeons and
Dragon's Third Edition News - My favorite 3E site. Especially
good is the conversions library.
Legend of the Five Rings RPG (L5R RPG)
This game of samurai adventures in Rokugan provided the base from which the mechanics for the Planar Gaming System have grown, mostly in an attempt to universalize mechanics in L5R. It has a beautiful resolution mechanic and a simply wonderful setting. Any fans of Japanese culture or games where characters charge bravely into battle despite knowing they will die should definitely check this out.
Alderac Entertainment
Group - The homepage of the RPG's publisher. Also publishes 7th
Sea RPG (same system, but much more cinematic and based on pirates).
The Shadowlands
Refuge of the Lion Clan - A frequently updated post of news on L5R.
Not much RPG stuff, but all kinds of stuff on the CCG and strategy game,
Clan Wars.
The Agate
Palace - My favorite source of house rules, bar none. Revisions
of the Clans, new schools, revision of skills and just about everything
else useful. Quite a few of my mechanic ideas come from here rather
than the official L5R rules.
Rokugan
2000 - L5R in the modern (or maybe a bit post-modern) world.
Rules for technomagic, new schools, and a really cool ongoing story.
Plus, this is the guy who wrote the Ronin clanbook, which is the basis
of universalizing techniques in the Planar Gaming System.
The
Abyss - Hasn't been updated in awhile, and I don't like most of the
stuff here, but it is still a HUGE archive of L5R schools, skills, spells,
and tons more. Even some 7th Sea and Legend of the Burning Sands
stuff for variety.
The
Tradeposts of the Mantis - Some early speculations on Minor Clans and
the Naga and Nezumi (two non-human species). Mostly good for its
huge list of links.
Tastes
Like Phoenix Games - Interesting site with all kinds of reviews, adventure
ideas, and general treatises on roleplaying as a whole, not just L5R.
L5R
Character Reference - This is an online compilation of skills, advantages,
disadvantages, schools, and ancestors for L5R, first edition. Not
updated too frequently, and occasionally disappears for a few weeks, but
here it is anyway. The main page for that site is here.
White Wolf's Storyteller System
Ok. I admit it. Sometimes its fun to play a bloodsucking undead. Not much inspiration here, but good for seeing a fantasy setting with modern technology and society.
White Wolf Online
- The company's homepage.
B.
J. Zanzibar's World of Darkness - Tons of submissions, including a
few by people I know. Everything you can imagine is here. Good
for new, weird ideas.
World
of Darkness Warfare - A sight that has all the weapons in WoD, plus
detailed combat rules, all basic Gifts and Disciplines.
GURPS (Generic Universal Roleplaying System)
For a universal system, this is the first place to go. I don't love the mechanics, but the sheer quantity of ideas here is overwhelming. I've used many ideas from this system, mostly in the area of Ads and Disads, but also some in the area of mechanics.
Steve Jackson
Games - The company page.
GURPS
Conversions - A link list of many conversions to GURPS, some of which
are quite good.
Some
GURPS Links - Goes to a variety of fan material.
GURPS
GULLIVER - The BEST GURPS project on the internet. Deals with
simplifying some GURPS mechanics, everything you could need about size,
and a complete species building guide.
Other Sites that have Contributed to this Project
FUDGE
- A free universal system that can be used as a guide to making a roleplaying
game.
Tesarta Online
- A large amount of information can be found here, including a list of
online games.
Fae
Domains - A fantasy RPG, this provided the idea of Warp (based on the
idea of Fae).
Free
RPG Index - Many, many more games than I can list here, most of which
I have viewed.
Prism
- A very good system based off the Rolemaster system. I used the
Skill Trees to form the list of skills for the Planar Gaming System.
GEAS
- GEAS is a LARP, but a number of its character classes have been used
as inspiration for assorted techniques or advantages.
Quest
- A fantasy RPG that produced a good deal of the "spell" list for this
system.
Fuzion - A
good, free universal system. What more could you want?
Worlds
in the Net - A huge resource of created worlds. Many interesting
ideas that can be used as inspiration for a wide variety of campaigns.
Alternate
Realities - The true geek's RPG. It's action resolution mechanic
involves an arctangent function, and there is a "continuous form test"
that worms in some integrals. All in all a decent system, although
a bit hard to follow at times.
JAGS
- This is a pretty good universal system that has been the source of many
ideas on Supers and Martial Arts.
Got issues with this list? E-mail the author!